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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.02 00:28:00 -
[1]
Originally by: Haakelen guys guys guys nanos are invincible
02:33:11 Combat [G.R.] Herustar ***Absolution*** strikes you perfectly, wrecking for 498.1 damage.
sacrilege while MWDing, about 3400m/s
you know perf strikes can happen even when they have a 0% chance to hit you, right?
being instapopped in your inty by a random perfstrike from a 1400pest is never fun... ...
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 01:03:00 -
[2]
when I fly nanoHACs, I do it for 2 reasons: - They can MWD back to the gate if they hit a camp - They arn't scared of ceptors
It's the combination of mobility, combat effectiveness and survivability that makes them so popular. It's really up to the devs if they want ships to be able to do that, but as far as being overpowered goes... about the only ship that I can truely class as that is the Rapier. (which ironically is also the best counter to nanos, but whatever) ...
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 09:59:00 -
[3]
Originally by: Cailais The predominance of 'nano-ships' - and typically Nano-hacs is just a symptom of a previous series of nerfs.
2 years ago ECM and Nosferatu & stabs were all the rage. Sure people flew nano-ship but because ECM was so powerful players tended to fit that instead (most nano ships will mid slot shield tank vs ECM midslot E-war). Nos, notably large nos also ensured that nano-hac gangs were much less effective but even medium nos ensured that if you could get close enough; even for a few seconds the dual effect of a web and medium nos would bring a nano-hac to its knees in pretty short order.
The other module change that has contributed to the rise of the nano ship is the warp core stabilisier. It provided a unpenalised chance of escape.
The important thing to consider (baring the cost of a HAC in mind) is that whilst most players like to 'win' virtually no one want to loose. The combined effect of Nos, ECM and Stabs meant a typical ship had a good chance of escape. Nano ships simply rely upon speed to achieve similar effects: the ability to flee or the ability to drasticaly negate the capabilities of your opponent (as nos and ECM did).
Even if you nerf Nano ships this will still be the goal of pretty much all players. Id anticipate for example a massive rise in the use of ECM drone ships, perhaps even a return to warp core stabiliser use.
So to an extent you're arguing for a nerf to a 'playstyle' that is simply human nature.
I find your logical reasoning offensive ...
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 19:29:00 -
[4]
Edited by: Rawr Cristina on 03/07/2008 19:30:18 Edited by: Rawr Cristina on 03/07/2008 19:30:11
Originally by: Xaen
1968.75 * 0.79 (stacking penalty) = 1554.72 = T1 cruiser with no speed mods.
So any cruiser with 5 mids immediately becomes 100% reliable at killing nanos
I mean, I wouldn't call 3 webs to reduce a nanoHAC to 1.5km/s 100% reliable. You're telling me you couldn't escape a completely untanked Caracal in a 1.5km/s HAC? ...
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.03 19:46:00 -
[5]
Originally by: Xaen Hah, my last post was in before you turned it into a straw man. The caracal is garbage in PvP and almost everyone knows it.
I used "T1 Cruiser" initially, yes, but then I thought about it and the Caracal and Blackbird are about the only ships with enough medslots to do what you say.
That's honestly a tiny speed reduction when you think about it, seeing that a single Domination Webber being overheated and boosted by Skirmish Links achieves the same range, in less modules, with much greater effect - yet I don't see anyone calling that overpowered. ...
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.04 09:34:00 -
[6]
Originally by: Demarcus
I have seen more than one battleship do over 10k, so thank you come again.
nanoBS are pretty much useless except for novelty value tbh, the sheer amount of ISK you need to spend to make a ship like that dangerous in some way is ludicrous - so much so that since the nano nerf, the only BS I've seen exceed 3k/s (let alone 10) were all Macharials, and they only shined in their ability to bump people out of warp disruptor range, allowing them to warp off... ...
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